I am writing to complain in the strongest possible terms about your selection of the so-called "journalist" John Walker to review Poly Bridge 2 on your website that I definitely read all the time and haven't just happened upon on this occasion. Bearing this in mind, I have also provided the following template for your complaints. I shall confess to you immediately that I am not familiar with this particular sector of gaming, and as such have been attempting to sink myself deep within it for the purposes of this review. Anyway, whatever its progenitor, Poly Bridge was an enormously popular game. I believe the parlance used when a game looks quite so like another game is to say that they are in the "Bridge Builder genre". Which is also to say, 2016's Poly Bridge and its just-released follow-up are also extraordinarily similar to 2013's Bridge Constructor, which in turn bore rather a lot in common with the various iterations of Alex Austin's Bridge Builder. It is - despite the apparent levity in the screenshots you see either side of these words - a proper grown up game for proper serious bridge building enthusiasts. I was convinced that Poly Bridge 2 was a goofy physics puzzler, something somewhere between Totally Accurate Battle Simulator and Crayon Physics Deluxe. Whether it's from over-ambitious promotional materials, peculiarly unhelpful reviews, or completely misreading the game's description before buying it, what we're hoping for before we start really colours how we receive the game. I'm so interested in how expectation affects our experience of games. Poly Bridge 2 is a physics bridge building game that feels like it doesn't quite reach the other side.
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